Music and sound

Every sound effect and piece of music in Raidcrown comes from creators who released their work into the public domain under Creative Commons Zero 1.0 (CC0). CC0 doesn't require credit, but they deserve it. All of these packs are published on OpenGameArt.org; we trimmed and re-encoded the files to keep the game small.

Creator Work used
RandomMind Medieval music: The Old Tower Inn, Market Day, Battle, Rejoicing and Defeat Theme
Kenney (kenney.nl) Interface Sounds, 50 RPG sound effects, 85 Short music jingles
artisticdude RPG Sound Pack, Swishes Sound Pack
rubberduck 75 CC0 breaking / falling / hit sfx, 25 CC0 bang / firework SFX
StarNinjas 20 Sword Sound Effects (Attacks and Clashes)
NenadSimic Muffled Distant Explosion

Chat safety word lists

Our chat filter uses the English, Spanish, Portuguese, German, French and Filipino lists from the List of Dirty, Naughty, Obscene, and Otherwise Bad Words (LDNOOBW), licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). The lists are used unchanged, except that entries containing digits are skipped when they are loaded. Our Indonesian and Malay lists, and additions to the Filipino list, are our own.

Fonts

Font Designer Licence Used for
Grenze Omnibus-Type SIL Open Font License 1.1 The Raidcrown logo, and headings in the game and on this website
Alegreya Sans Huerta Tipográfica SIL Open Font License 1.1 Text in the game and on this website
Liberation Sans Red Hat SIL Open Font License 1.1 Fallback for characters the other fonts don't have, through TextMesh Pro

Software in the game

Raidcrown is made with the Unity engine. Unity and its packages, including Unity In-App Purchasing, Addressables, Localization, Mobile Notifications, Adaptive Performance, TextMesh Pro and the Universal Render Pipeline, are used under Unity's own terms. The game also includes these open-source components:

Component Licence
Protocol Buffers for C# (Google.Protobuf), © Google Inc. BSD 3-Clause
System.Runtime.CompilerServices.Unsafe, © .NET Foundation and contributors MIT
NativeWebSocket, © Endel Dreyer and Jiri Hybek Apache 2.0

Software behind our servers and website

Our game servers, battle checkers and websites are built on open-source software, including:

Component Licence
NestJS, Express, ws, node-postgres, ioredis, Pino, jose, Zod MIT
Drizzle ORM, RxJS, AWS SDK for JavaScript, AWS SDK for .NET, Google Auth Library for Node.js, OpenTelemetry, reflect-metadata Apache 2.0
Protobuf-ES Apache 2.0 and BSD 3-Clause
Next.js, React, marked MIT

Trademarks

Google Play and the Google Play logo are trademarks of Google LLC. Unity is a trademark or registered trademark of Unity Technologies or its affiliates. Clash of Clans and Boom Beach are trademarks of Supercell Oy; Castle Clash and Lords Mobile are trademarks of IGG; Rise of Kingdoms is a trademark of Lilith Games. Our comparison articles name these games to describe them; Raidcrown is not affiliated with or endorsed by their owners. All other trademarks belong to their respective owners.