Music and sound
Every sound effect and piece of music in Raidcrown comes from creators who released their work into the public domain under Creative Commons Zero 1.0 (CC0). CC0 doesn't require credit, but they deserve it. All of these packs are published on OpenGameArt.org; we trimmed and re-encoded the files to keep the game small.
| Creator | Work used |
|---|---|
| RandomMind | Medieval music: The Old Tower Inn, Market Day, Battle, Rejoicing and Defeat Theme |
| Kenney (kenney.nl) | Interface Sounds, 50 RPG sound effects, 85 Short music jingles |
| artisticdude | RPG Sound Pack, Swishes Sound Pack |
| rubberduck | 75 CC0 breaking / falling / hit sfx, 25 CC0 bang / firework SFX |
| StarNinjas | 20 Sword Sound Effects (Attacks and Clashes) |
| NenadSimic | Muffled Distant Explosion |
Chat safety word lists
Our chat filter uses the English, Spanish, Portuguese, German, French and Filipino lists from the List of Dirty, Naughty, Obscene, and Otherwise Bad Words (LDNOOBW), licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). The lists are used unchanged, except that entries containing digits are skipped when they are loaded. Our Indonesian and Malay lists, and additions to the Filipino list, are our own.
Fonts
| Font | Designer | Licence | Used for |
|---|---|---|---|
| Grenze | Omnibus-Type | SIL Open Font License 1.1 | The Raidcrown logo, and headings in the game and on this website |
| Alegreya Sans | Huerta Tipográfica | SIL Open Font License 1.1 | Text in the game and on this website |
| Liberation Sans | Red Hat | SIL Open Font License 1.1 | Fallback for characters the other fonts don't have, through TextMesh Pro |
Software in the game
Raidcrown is made with the Unity engine. Unity and its packages, including Unity In-App Purchasing, Addressables, Localization, Mobile Notifications, Adaptive Performance, TextMesh Pro and the Universal Render Pipeline, are used under Unity's own terms. The game also includes these open-source components:
| Component | Licence |
|---|---|
| Protocol Buffers for C# (Google.Protobuf), © Google Inc. | BSD 3-Clause |
| System.Runtime.CompilerServices.Unsafe, © .NET Foundation and contributors | MIT |
| NativeWebSocket, © Endel Dreyer and Jiri Hybek | Apache 2.0 |
Software behind our servers and website
Our game servers, battle checkers and websites are built on open-source software, including:
| Component | Licence |
|---|---|
| NestJS, Express, ws, node-postgres, ioredis, Pino, jose, Zod | MIT |
| Drizzle ORM, RxJS, AWS SDK for JavaScript, AWS SDK for .NET, Google Auth Library for Node.js, OpenTelemetry, reflect-metadata | Apache 2.0 |
| Protobuf-ES | Apache 2.0 and BSD 3-Clause |
| Next.js, React, marked | MIT |
Trademarks
Google Play and the Google Play logo are trademarks of Google LLC. Unity is a trademark or registered trademark of Unity Technologies or its affiliates. Clash of Clans and Boom Beach are trademarks of Supercell Oy; Castle Clash and Lords Mobile are trademarks of IGG; Rise of Kingdoms is a trademark of Lilith Games. Our comparison articles name these games to describe them; Raidcrown is not affiliated with or endorsed by their owners. All other trademarks belong to their respective owners.