If you have played Clash of Clans, you already know half of Raidcrown: build a base, train an army, raid other players for loot and climb the trophy ladder. Supercell's game has defined the genre since 2012, and we owe it a lot. Raidcrown, coming soon to Android, keeps that loop and changes what a raid is about.
The short version
| Clash of Clans | Raidcrown | |
|---|---|---|
| Setting | Fantasy village with a Town Hall | Medieval island fortress with a Keep and a hidden Crown |
| How a raid is scored | Up to three stars, for destruction and the Town Hall | Three marks: Breach, Seize the Crown, Escape to the beach |
| Raid length | Three minutes | 3 minutes, after 30 seconds to scout |
| Teams | Clans | Houses of up to 40 players |
| Team battles | Clan Wars | Feuds of 5 to 40 players a side, with no boosts allowed |
| Platforms | Android and iOS | Android at launch |
The raid: destruction versus a heist
In Clash of Clans you win stars by destroying enough of the base and by taking down the Town Hall. Raidcrown starts from the same idea and adds a getaway.
- Breach: reach 50% destruction.
- Seize: destroy the real Crown Vault. The defender can put it anywhere on the island, and later a False Vault that looks identical joins it.
- Escape: carry the Crown back to your boats on the beach. Every tower targets the carrier first.
A successful escape pays a 50% ransom on top of your loot. That makes the last thirty seconds of a raid the most tense: you can be winning on destruction and still lose the Crown on the sand. Our Crown Heist guide covers every rule.
Defending: where you hide the Crown matters
Because the vault can go anywhere, base design in Raidcrown is a guessing game as much as a fortress plan. Some players bury the Crown in the centre behind three wall rings. Others put it near the shore and trap the route back to the boats. You can move buildings for free, so watching your defense replays and moving the vault is part of the game.
Teams: Houses and Feuds
Clash of Clans players will recognise Houses: a team with chat, donations and team battles. In Raidcrown, Houses trade reinforcements, finish weekly House Quests and fight Feuds. A Feud starts with a muster phase, when each member sets a Feud base and sends reinforcements, followed by a raid phase where each member has 3 attack tokens. No boost of any kind works in a Feud.
Fair play
Raidcrown has a short list of rules we design around, published with exact numbers on our fair-play page:
- everything that affects battles can be earned by playing;
- matchmaking weighs base and army strength, not only trophies;
- there are no loot boxes or other random paid items, and no ads;
- the premium Season Pass speed bonus (10% faster building and training) is the only boost, and it switches off in Feuds and the Crown League;
- players aged 13 to 17 have a monthly spending limit of US$50.
Early on, some of the bases you raid and some raids on your base are computer-controlled, so the game feels alive while you learn. They never earn Renown, never appear on leaderboards and never join Houses. The fair-play page lists exactly when they appear.
Which one should you play?
Clash of Clans has more than a decade of content, a huge community and both Android and iOS. If you want the deepest version of the classic formula, it is hard to beat. Raidcrown is for players who want something different from each raid: a Crown to steal, a vault to hide and a getaway to survive. It is free to play, and you can join the newsletter to hear the day it launches.
Clash of Clans is a trademark of Supercell Oy. Raidcrown is an independent game and is not affiliated with, endorsed by or sponsored by Supercell. Details about Clash of Clans come from Supercell's public information as of November 2026 and may change.